Focusing on the party, party dynamics and interaction, both when you're engaging in dialogue and when you engage in combat. "Putting it on all five platforms, which was a fundamental decision from day one, and being able to retain our focus on that has really worked for Dragon Age which makes it kind of unique and stand out. That means pulling in the tactical camera from Origins which was only good on PC." We're really trying to do 'best of' for the Dragon Age feeling, because we talked about this as making it the defining Dragon Age experience. When asked about what has changed in Inquisition, Laidlaw said, "There are really two big things that have shifted. Inquisition's creative director, Mike Laidlaw, spoke about several aspects of the game in an interview with GamingBolt. In what promises to be one of the developer's most ambitious games to date, Bioware's Dragon Age Inquisition features a world that's many times bigger than those of Dragon Age: Origins and Dragon Age II combined.
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